Fast and the furious fugitive game




















The game's Story mode is split between four locations on this journey: LA, Santa Fe, Baton Rouge and Miami — and sees you taking on street races and missions to earn cash to buy new cars and leave the cops trailing in your wake. Each location has a mixture of races and missions, with the latter including tasks such as vrooming round the city passing individual checkpoints as quickly as possible, pursuing a baddie and ramming their car as much as possible, or evading pursuit yourself.

Earn enough cash for your next motor, and you get to 'Leave Town', which is a straight race to the state boundary with the police in hot pursuit. Meanwhile, there's an added nod to the boy-racer community with the game's Body Shop, which weirdly doesn't sell any fairtrade sponges or organic tea-tree shampoo, but instead offers new vinyls, bumpers and spoilers, or a paintjob for your motor.

So how does it play? It's worth stressing that this is a review of the 3D version of The Fast And The Furious: Fugitive , and past games in the series have taught us not to assume that a great 3D version means a similarly-impressive 2D game.

But assuming you've got a high-end phone, it's ace. The visuals are top-notch, not so much because they're gob-smackingly detailed although they're not bad , but because they shift along at a rapid pace, with minimal pop-up. The distance you can see ahead of your car is impressive, and there's none of the building pop-up seen in the Symbian version of Project Gotham Racing, for example.

The handling is super-smooth too, with none of the sluggishness seen in some 3D mobile racers. In fact, it feels almost a bit too smooth at first, with your car responding strongly to even a quick button-press. It takes a few minutes to get used to this mobile equivalent of power-steering, but once mastered, you can throw yourself round corners without a problem. And it's not just brainless racing. Each race or mission takes place on a proper city map, with ample opportunity for shortcuts or diversions, depending on whether you're trying to get to a finish line first, or shake off someone on your tail.

Meanwhile, the cars bounce off each other with satisfying thunks, affording plenty of chances to make your task easier by nudging rivals into a wall. Plotting when to use your three nitros per race adds another element of strategy, albeit one seen in many racers. I never had a problem steering, as the game is incredibly responsive. This isn't like Tokyo Drift at all -- your car can negotiate tight turns without having to overdo it on the powersliding.

Again, it's a smart move on I-play's part to change up the mechanics so this fourth game in the series feels different and offers new game play. You still have your nitrous bursts for skirting between incoming cars or powering away from cops. The course design is excellent. As mentioned, there are lots of shortcuts and extra legs for exploration and taking risks. I was concerned that it would sometimes be hard to tell exactly where a corner was, especially in real high-speed chases, but unless you wreck out big-time, you can still get back in the race if you accidentally clip a corner.

Everything comes together so well in Fugitive that I almost want it to escape the smallest screen and be enjoyed by other gamers -- although, I do enjoy having it an exclusive of sorts. Popping a nitrous just as a cop tries to ram you before crossing state lines is a genuine thrill.

Scoping out a shortcut and successfully using it to slide ahead of a rival racer is a lot of fun. And Fugitive has many, many moments like this you'll dig on. The game features a number of story elements, told through small cut-scenes with character portraits.

The dialogue is short, sweet, and occasionally clever. The game does the majority of its storytelling through its cinematic feel, such as the sweeping camera movements before a race or as one concludes. I-play says that some of the cinematography was cribbed straight from the movies, such as the pan across car grills just prior to a race.

Visually, the game is fantastic. The car models are just the right size and have plentiful detail without looking muddied up. The reflection work on the car windows is amazing -- the buildings warp around the rear window.

Cities are well-constructed in a way that you can see a lot of the environment, but pop-up is limited. The game easily looks better than many PSone racers. Verdict I-play should easily bank another million downloads with Fugitive, which I consider the best entry in the entire series. This 3D edition is a major step up from the 3D edition of last year's Tokyo Drift, thanks to improved controls, a better sense of speed, and amazing visuals.

If you're looking for a console-esque racer for your handset, this is as close as we have right now. Fugitive will be one of the games I leave on my personal phone to continue evangelizing the legitimacy of mobile games to non-believers.

Highly recommended. Was this article informative? YES NO. In This Article. You're an ex-cop on the run from the law and in order to prove your innocence, you must drive from LA to Miami and bring down the crime syndicate that framed you. Release Date.



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