As well as polishing up the online interface, they've also included a number of Al 'personalities', with unique playing styles that mimic the methods of real-life opponents. The Atlanteans themselves are like a more interesting version of the Greeks, who personally I've always found to be quite dull compared to the showy and frantic Egyptians and the Norse.
They come complete with their own set of major Titan gods; Kronos, Oranos and Gaia, plus nine minor gods. The various Titan god powers and the Atlantean features add some very interesting strategic twists to the game. For instance, all their buildings come replete with a time shift power, which allows them to be moved to different parts of the map. The vortex god power literally sucks all your military units up and drops them in one place.
The Atlanteans also curry favour with their chosen gods by taking over town centres rather than praying at temples, building relics or fighting, making them much more of a territory conscious side to play. Unfortunately there are very few changes to the existing sides, but the key addition is a giant creature for each side -monstrous beings that can cause enormous amounts of damage. When you've managed to create one of these Titans they will roam about the map tearing things up and fighting each other like a Japanese monster movie.
Overall this is a great value expansion pack. The singleplayer campaign is very satisfying, the new race has some very interesting potential for online games and the new Titans are superb fun, if not particularly subtle. With typical Ensemble aplomb, Age Of Mythology has just received a titanic new lease of life.
Atlantis has fallen, but don't count the Atlanteans out just yet. Though their homeland has fallen beneath the waves, the survivors of Atlantis have found new gods to worship: the Titans. Using the powers bestowed upon them by Oranos, Kronos, and other deities, the Atlanteans are poised to avenge themselves against Olympus and the gods of the other nations; the Norse and the Egyptians.
But is vengeance the goal of the Atlanteans' or the Titans themselves? Age of Mythology: The Titans is a well scripted and excellent addition to the original game.
A new race with new gods to worship, a series of new and exciting powers, and a whole slew of units to command, The Titans does an admirable job of continuing in the rich tradition of Age titles. The Titans looks to have been thoroughly play-tested, as there appear to be little to no flaws in its execution.
Even non-Age players will quickly pick up the intuitive control set, and control of units is as easy as the previous Age titles. Graphics are just as nice as the original, and several of the new units were a solid improvement, even from Age of Mythology itself. Sounds and in game music were also very well done, with few exceptions.
The Titans does have some niceties all its own. The Atlantean basic unit, the Citizen, is quite an excellent addition. Atlantean Citizens are much more effective in work than their Greek , Norse , Egyptian or Chinese counterparts and do not require drop-off points for resources; instead they use pack donkeys. However, they are slower to train, are much more expensive, and use up three population slots instead of one.
Atlanteans gain Favor through possessing Town Centers. The more they control, the faster the rate of Favor generation. Unlike the other civilizations, which need to be in the Classical Age to build additional Town Centers, Atlanteans can build additional Town Centers from the beginning of the game. A new unit, the Oracle , is introduced on the side of the Atlanteans.
With a line of sight that expands when he stands still and the ability to pick up relics; he can be very effective in the early game, but he only has an attack if upgraded to hero.
Most Atlantean human units can be transformed into heroes including Citizens , which become a little bit better at everything they do, and do large amounts of additional damage against enemy Myth Units. As well as being strong against Myth Units, Atlantean heroes retain their own strengths and weaknesses, for example, Murmillo Heroes are still weak against archers and strong against cavalry.
Titan worshippers have special powers, such as Kronos ' ability to move buildings from one location on the map to another, or Oranos ' Sky Passages, which allow instant unit transportation across the map. This can significantly affect the gameplay of older maps designed for Age of Mythology pre-expansion, as areas of maps that were inaccessible become accessible. The goddess Gaia has the ability to grow lush from buildings, preventing enemy players constructing buildings nearby as well as providing a small healing effect to buildings.
Other, lesser god powers are available to the Atlanteans at any time during the game. Unlike the other civilizations, the Atlanteans can use certain god powers multiple times. Some, like Gaia's Forest, cause new forests to generate, which provides a far more effective wall that only Villagers or forest fires or Colossi can break through. These too may alter gameplay on maps. Worshipping the Titans Kronos , Oranos or Gaia entitles the player to summon one of several new myth units: the Behemoth , essentially a living regenerating siege unit, the Automaton , a robot that repairs other Automatons during breaks in the fighting, the Satyr , a half goat-half human ranged unit, and the Argus , a jellyfish floating in the air that kills units with acid.
Naval myth units include the Servant , which heals naval and coastal units and has a moderate attack. The Servant affects gameplay by adding the option of loading up a coastal region with Servants who are not easily attacked by ground troops - thus fighting there is a serious advantage to the player with Servants. Like the Fenris Wolf Brood that grows in attack effectiveness with numbers, the Automaton grows also in effectiveness because a large army of them can self-repair in time to be at full fighting strength before the next skirmish.
These features make the Servant and Automaton particularly effective defensive units. Another flying healer, the Caladria , and flying attack unit, the Stymphalian bird, round out the aerial myth units while the Man O' War and Nereid are available for naval combat. The Satyr throws spears, the Lampades unleashes the chaos power on units at range, and the Heka Gigantes generates shockwaves.
Prometheans split into smaller Prometheans when killed. Planting a Hesperides Tree allows players to summon Dryads , and another reusable god power puts carnivorous plants in the way of enemies. Defensively, a combination of Servants, Caladria, Automatons, Heka Gigantes and Lampades with the Gaia Forest power can be extremely potent late in the game, but this is more than offset by the extreme offensive advantage of Titans and of the building-moving and unit-moving god powers that the Titans provide.
Overall, the game favors the more offensive player in the late game and the more defensive player early who builds up to summon the Titan or earn these powers. The game has been criticized for having too much emphasis on the Titan, the construction of a Titan Gate being now an all-or-nothing gambit to win the game - if the gate is destroyed, no new one can be built.
In the new single-player campaign, entitled The New Atlantis , there are twelve scenarios. The campaign begins ten years after the sinking of Atlantis and focuses on Kastor, son of Arkantos. The Atlanteans have rebuilt a settlement in the Norse lands but are faring poorly. Kronos sends his servant nicknamed Kronny to kill Krios , leader of the Atlanteans, and take his form. He guides the Atlanteans to two old temples of Kronos and Oranos respectively, saying that the Titans, not the Olympian gods, are supporting them.
They are discovered by Greek scouts who came from a nearby colony.
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